You can get the LobbyID of any steam user if the above condition is met.Bots can join all lobbies as long as join permissions are anything other than "Friends Need Invite".Not all of the config.json is used within the code, some might still be left overs from an older version.Label modifications which were possible.Some example execution code can be found in the examples folder. The message which was sent can be found inside the rce folder. It also included a self destruct feature to eject the malicious code from the game. This was all hooked up to a Discord bot so I was able to control it comfortably from within Discord. The server would return code which the client would then automatically execute. This was used to send malicious lobby messages on CSGO in order to inject them with a looping code which would make a request to my server every second. Everything coded by me with a little bit of help regarding UIDs encoding by a good friend. This is what me and a couple of friends used to mess with Streamers.
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